odin-rock-paper-scissors/script.js

122 lines
No EOL
3 KiB
JavaScript

let pScore = 0;
let cScore = 0;
let ps;
let count = 0;
const buttons = document.querySelectorAll('button');
const msg = document.querySelector("#msg");
const score = document.querySelector("#score");
const player = document.querySelector("#player");
const computer = document.querySelector("#computer");
const rounds = document.querySelector("#rounds");
buttons.forEach((button) => {
button.addEventListener('click', () => {
ps = button.id;
game();
});
});
function getComputerChoice(){
let compAnswer = Math.floor(Math.random() * 3) + 1;
if (compAnswer === 1) {
return "rock";
} else if (compAnswer === 2) {
return "paper";
} else {
return "scissors"
}
}
function playRound(playerSelection, computerSelection){
p = playerSelection.toLowerCase();
c = computerSelection.toLowerCase();
if (p === c) {
return "tie";
} else if (p === "rock") {
if (c === "paper") {
return "player loses";
} else { //scissors
return "player wins";
}
} else if (p === "paper") {
if (c === "scissors") {
return "player loses";
} else { //rock
return "player wins";
}
} else if (p === "scissors") {
if (c === "rock") {
return "player loses";
} else { //paper
return "player wins";
}
}
}
function game() {
if (pScore < 5 && cScore < 5) {
const cs = getComputerChoice();
const play = playRound(ps, cs);
let psCap = ps.charAt(0).toUpperCase() + ps.slice(1);
let csCap = cs.charAt(0).toUpperCase() + cs.slice(1);
switch (play) {
case "player loses":
cScore ++;
computer.textContent = cScore;
msg.textContent = "You lose! " + csCap + " beats " + ps + ".";
break;
case "player wins":
pScore ++;
player.textContent = pScore;
msg.textContent = "You win! " + psCap + " beats " + cs + ".";
break;
default:
msg.textContent = "It's a tie! You both played " + cs + ".";
break;
}
count ++;
rounds.textContent = count;
}
if (pScore === 5 || cScore === 5) {
endGame();
}
}
function endGame() {
let winner = (pScore > cScore) ? true : false;
const newGame = document.createElement("button");
const newDiv = document.createElement("div");
if (winner) {
msg.textContent = "You won the game! Great job!";
} else {
msg.textContent = "You lost the game. Better luck next time!";
}
newGame.textContent = "Play Again?";
newGame.classList.add("replay-button");
newGame.addEventListener("click", resetGame);
newDiv.appendChild(newGame);
msg.appendChild(newDiv);
}
function resetGame() {
pScore = 0;
cScore = 0;
count = 0;
player.textContent = "0";
computer.textContent = "0";
msg.textContent = "";
rounds.textContent = "0";
}